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able to individual dissolve copy's of objects

Posted: Sat Jun 16, 2018 5:34 pm
by ruuterdetuuter
Hi,

I'm doing animations for the industry. And one thing I keep running into is, when I have multiple screws that I fade in at seperate moments for assembly explanation. Octane keeps handling them as Instances and so Octane only applies 1 dissolve envelope to them all.
Result of that is that all the screws and bolts fade in at once...

The solution is to make dozens of skrews and bolts copy's with each unique filenames so Octane understands them.

Isn't there an easier way to accomplish this? I think you can agree on me that this is far from practical..

Thanks in advance.

Re: able to individual dissolve copy's of objects

Posted: Sat Jun 16, 2018 11:34 pm
by LightwaveGuru
ruuterdetuuter wrote:Hi,

I'm doing animations for the industry. And one thing I keep running into is, when I have multiple screws that I fade in at seperate moments for assembly explanation. Octane keeps handling them as Instances and so Octane only applies 1 dissolve envelope to them all.
Result of that is that all the screws and bolts fade in at once...

The solution is to make dozens of skrews and bolts copy's with each unique filenames so Octane understands them.

Isn't there an easier way to accomplish this? I think you can agree on me that this is far from practical..

Thanks in advance.

take off the function "instance lw clones" in the octane render target...(then every screw is individual with his own surface > if they are in separate layers in lw modeler and have his own surface.)
btw. for blending a own surface is enough...

snip lwguru