Overlapping surfaces problems
Posted: Tue Jun 05, 2018 9:10 am
Hey Octane renderers!
I apologize if this is something discussed here before, but I'm interested to hear what you guys think of the fact that Octane render seems to render errors/corrupt objects as soon as a couple of polygons intersect? I even have problem with render errors when the object is 100% dissolved through the dissolve panel and when the object is subpatched and some POINTS enters the surface next to it, i.e. not even the subpatched surface itself.
The only workaround I have today in my scenes is to first make the object 0% visible and then MOVE it to another location quickly with stepped motion so that it doesn't continue to give artefacts to objects that would happen to occupy the same space.
I love Octane, but I must say, this is very annoying and I haven't seen this behaviour in any other renderer.
Does anyone have an advice for me or is it me doing something wrong?
Thanks
I apologize if this is something discussed here before, but I'm interested to hear what you guys think of the fact that Octane render seems to render errors/corrupt objects as soon as a couple of polygons intersect? I even have problem with render errors when the object is 100% dissolved through the dissolve panel and when the object is subpatched and some POINTS enters the surface next to it, i.e. not even the subpatched surface itself.
The only workaround I have today in my scenes is to first make the object 0% visible and then MOVE it to another location quickly with stepped motion so that it doesn't continue to give artefacts to objects that would happen to occupy the same space.
I love Octane, but I must say, this is very annoying and I haven't seen this behaviour in any other renderer.
Does anyone have an advice for me or is it me doing something wrong?
Thanks