Live DB Materials not being transfered correctly.
Posted: Mon Jun 04, 2018 1:33 am
Greetings,
I came across an error when accessing a material from the Live DB. It appears the materials aren't being translated correctly to Blender's node editor.
I've used "Tonysculptor Skin R20" as an example. The shader is a mix of two specular materials, and thus both should be connected to a mix material, as is shown in Octane's own nodegraph. However, when this material is accessed in Blender, instead of both specular materials being connected to a mix material, one of the specular materials is connected to the other through the "Affect Alpha" node. Moreover, the scattering mediums are connected into the "edges rounding" nodes instead of the "medium" nodes. See attached images.
I haven't tested out other materials, but I came across this issue because this is a material I use often.
Something else I'd like to add is that when showing Octane's Nodegraph though Blender's Render settings, the shader is set up correctly, yet this issue does affect the render itself.
I came across an error when accessing a material from the Live DB. It appears the materials aren't being translated correctly to Blender's node editor.
I've used "Tonysculptor Skin R20" as an example. The shader is a mix of two specular materials, and thus both should be connected to a mix material, as is shown in Octane's own nodegraph. However, when this material is accessed in Blender, instead of both specular materials being connected to a mix material, one of the specular materials is connected to the other through the "Affect Alpha" node. Moreover, the scattering mediums are connected into the "edges rounding" nodes instead of the "medium" nodes. See attached images.
I haven't tested out other materials, but I came across this issue because this is a material I use often.
Something else I'd like to add is that when showing Octane's Nodegraph though Blender's Render settings, the shader is set up correctly, yet this issue does affect the render itself.