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Use viewport background breaks at render
Posted: Wed May 30, 2018 12:09 am
by senorpablo
Use viewport background gives me a black image at render time. It works fine in the Octane viewport.
Please provide a more straightforward way to control backplates, IBL, reflection, refraction images. Currently, there is no way to render out 2d backplates successfully.
Octane version 3.08.1 - 5.09.
Re: Use viewport background breaks at render
Posted: Thu May 31, 2018 12:36 pm
by paride4331
Hi paulforgy,
could you kindly show me What would you like to get?
Regards
Paride
Re: Use viewport background breaks at render
Posted: Sat Jun 02, 2018 12:37 am
by senorpablo
paride4331 wrote:Hi paulforgy,
could you kindly show me What would you like to get?
Regards
Paride
Currently, if you want to have a separate backplate/reflection/refraction image, you have to create multiple Octane Daylights. If you want to have different lighting scenarios in one file, it quickly becomes a mess. You would need 4 separate daylights per scenario worst case. Also, there's no way to have a 2d image as a backplate because the texture slot forces everything to spherical environment mapping.
All this could be accomplished in one Octane Daylight:
And here is the broken 'Use viewport background':
You will also notice that the Octane Daylight does not work in the viewports. Objects are completely unlit which makes it difficult to work.
Re: Use viewport background breaks at render
Posted: Mon Jun 04, 2018 10:45 am
by paride4331
Hi paulforgy,
did you take a look at this?
posting.php?mode=reply&f=81&t=67730
Regards
Paride
Re: Use viewport background breaks at render
Posted: Mon Jun 04, 2018 5:46 pm
by senorpablo
I think that link is broken.
Re: Use viewport background breaks at render
Posted: Tue Jun 05, 2018 6:13 am
by paride4331
Hi paulforgy,
I'm sorry.
viewtopic.php?f=27&t=65732
Regards
Paride