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Updating shaders takes too long [15.2.3]

Posted: Mon May 28, 2018 8:47 pm
by J.C
Hi,

I've noticed that objects shaders that invisible, that are on other layers are still bing calculated.

How is that resolved in latest version? According to the new features list it should be fixed:
"Support compilation optimization for objects/shaders that are invisible in current render layer"

Re: Updating shaders takes too long [15.2.3]

Posted: Wed May 30, 2018 3:50 am
by DrawFun
Hi J.C,

Thanks for your post.
We just found this feature fails in some cases(but works for cases which we tested before). We will fix these exceptions in 15.2.4. Please check again at that time. Sorry for the inconvenience.

Cheers,
DrawFun

Re: Updating shaders takes too long [15.2.3]

Posted: Wed May 30, 2018 9:51 am
by J.C
Hi DrawFun,

Thanks for the info. I'll report back when I test new version