Updating shaders takes too long [15.2.3]
Posted: Mon May 28, 2018 8:47 pm
Hi,
I've noticed that objects shaders that invisible, that are on other layers are still bing calculated.
How is that resolved in latest version? According to the new features list it should be fixed:
"Support compilation optimization for objects/shaders that are invisible in current render layer"
I've noticed that objects shaders that invisible, that are on other layers are still bing calculated.
How is that resolved in latest version? According to the new features list it should be fixed:
"Support compilation optimization for objects/shaders that are invisible in current render layer"