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Paris, Table, Chairs And Cigarettes

Posted: Wed May 25, 2011 8:27 pm
by KayJay
My Latest Work For Folio 2011.

Re: Paris, Table, Chairs And Cigarettes

Posted: Wed May 25, 2011 10:03 pm
by Moonhowl
Nice atmosphere, but there's some obvious low poly geometry around:-) The edge of the table, the inner side of the chair

Re: Paris, Table, Chairs And Cigarettes

Posted: Thu May 26, 2011 8:42 am
by KayJay
Yes, it's because I used free models what's obviously not maximally professional but ... I got problems with modeling. :)
I managed to accomplish Grant Warwick Inorganic Modeling Fundamentals but cannot find Advanced Series.
Maybe you know someone who has it and can share. I have heard from my friend that it's top secret knowledge that 3d graphic society doesn't want to share because once u learn Advanced Modeling you are capable of making good good money and model everything you want :)
So the deal is big :)

Re: Paris, Table, Chairs And Cigarettes

Posted: Sun May 29, 2011 9:38 am
by i3d
Yes I agree with the nice atmosphere. I just don't like that you have the same painting next to each other.
About the modelling, I don't really think it is top secret knowledge and its only shared to a selected few.
Modelling is like anything creative. There are basics and rules to apply to but the more you use it and the more you understand it the better you become. It's all a process and learning something doesn't come instantly but practice makes prefect. Try modelling a high detailed piece of furniture on your next project and just see how it comes out.

Re: Paris, Table, Chairs And Cigarettes

Posted: Mon May 30, 2011 1:16 pm
by Chris
Learn yourself subd modelling.

Chris

Re: Paris, Table, Chairs And Cigarettes

Posted: Tue May 31, 2011 12:52 pm
by KayJay
Yes I Learn Grant Warwick Inorganic Modelling Free Stuff That Is On The Internet.

But ...

Using Octane ... this turbosmooth technique is not very welcomed because it makes models very heavy so making a restaurant with plenty of chairs and tables modelled with subdv technique makes problems in max and then in Octane cuz it's too heavy. I see some models are somehow modelled the way that they have those nice round edges but still low poly on flat surfaces. Maybe after turbosmoothing it people clean the mesh and get rid of unnecessary polygons on flat surfaces? Do you know if I am right?

Here is soem render for the client ... models of chairs are made subdv technique ..

Re: Paris, Table, Chairs And Cigarettes

Posted: Tue May 31, 2011 1:27 pm
by Daniel
One problem I had when I was first starting out what I tried to have everyone in an object (the thing I'm making) in the same object (in the 3D program). So for a chair, I would try to make sure everything was joined up and connected. It would be a pain to get subsurf to work (and until I became more experienced, never did). Perhaps you're making this same mistake, too? Add unconnected geometry to an object, and don't be afraid to seperate different parts of an object into different objects. Like for a table, the tabletop, legs, supports and anything else can all be different objects, and allows for more freedom in detailing.

Re: Paris, Table, Chairs And Cigarettes

Posted: Tue May 31, 2011 3:23 pm
by KayJay
@ Daniel: Thank you! It really opened my mind. Of course I wasn't trying to make everything one piece but in this picture i made chair wooden part (white) one object and material separate. But sure legs could be separated and it would really help me so next time I will use your advice for sure.

Here is great tutorial I have found about subdv modeling:

http://www.freeitsolutions.com/3ds/view ... px?id=5340

Re: Paris, Table, Chairs And Cigarettes

Posted: Wed Jun 01, 2011 6:17 pm
by mlody47
hey kayjay :) do You have flofolio? :)

very nice images.... VERRRYYY!!!

stylish and tasty :)

Re: Paris, Table, Chairs And Cigarettes

Posted: Thu Jun 02, 2011 7:42 pm
by PeteyW
I think your work is brilliant! Keep it up : )