Page 1 of 1

Texture Baking

Posted: Fri May 18, 2018 5:49 pm
by lightvu
Texture Baking
A process in which scene lighting is "baked" into a texture map based on an object's UV texture coordinates. The resulting texture can then be mapped back onto the surface to create realistic lighting in a real-time rendering environment. This technique is frequently used in game engines and virtual reality for creating realistic environments with minimal rendering overhead.

So I get this description when I search in the Octane documentation, and this is exactly what I want to do.

How is this possible using Octane Render for LightWave?

Re: Texture Baking

Posted: Fri May 18, 2018 8:08 pm
by 3dreamstudios
I believe what your looking for is the Camera: Baking node. It's found under Octane Render Target group. If you want open the node editor and and in the search/filter box at the top enter bak...it will show up.

I have not sued it, but I think this is what your wanting. Good luck!

Re: Texture Baking

Posted: Fri May 18, 2018 11:10 pm
by juanjgon
Yes, the camera baking node should work. Check the Standalone docs, the workflow in LW is the same. At some point, I hope that really soon, the LW docs will be updated with all these new features ;)

https://docs.otoy.com/StandaloneH_STA/S ... Camera.htm

Thanks,
-Juanjo