Page 1 of 4

OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 15, 2018 8:09 am
by juanjgon
Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.1.0, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08.1 core.

Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840


Release 3.08.1.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 3.08.1.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 3.08.1.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm


=============================================
RELEASE 3.08.1.0
=============================================

* PLUGIN BUGS FIXED:

- Fixed a rare LW2018 IPR freeze just a the scene extraction starting point.
- Fixed the LW2018 specular material viewport preview to make the object always slightly visible.
- New option in the Octane custom object properties panel to force the mesh updaing even in objects without deformations.
- Fixed the polygonal hair IPR updating from Modeler events.
- Fixed the live IPR instancers updating in LW2018

* OCTANE FEATURES AND BUGS FIXED:
- Toon lights and materials are now contributing to the shadow pass.
- Added support for 1D+3D LUT cube files written by Adobe Iridas.
- Added support for fetching time information via the global OSL variables time and dtime and global OSL attributes camera:shutter*
- Tweaked sampling rate of blackbody emitters with "normalize" disabled which vary strongly in brightness depending on the temperature.
- Fixed artifacts when shen uses a fall-off texture.
- Fixed incorrect diffuse contribution to the transmission pass.
- Fixed negative values in some render passes.
- Fixed start depth of deep pixel volume samples for media enclosed by surfaces with an invisible specular material.
- Fixed the transparency of scattering media if "affect alpha" is enabled.
- Fixed artifacts on hair strands if vertices are duplicated.
- Fixed rendering artefacts in some cases where displacement and bump mapping are used by the same material.
- Fixed various crashes during OSL compilation.


Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 15, 2018 2:43 pm
by vipvip
thanks !

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 15, 2018 3:21 pm
by BorderLine
Thanks !

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 15, 2018 3:56 pm
by promity
Thank you, works very well!

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 22, 2018 3:52 am
by dlvphoto
Is the link to the plugin manual posted above the correct one for the updates? So far it's still showing 3.06 from may of 2017. That link doesn't include anything that I can find from 3.07 or 3.08 updates.

Scott

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 22, 2018 8:59 am
by juanjgon
dlvphoto wrote:Is the link to the plugin manual posted above the correct one for the updates? So far it's still showing 3.06 from may of 2017. That link doesn't include anything that I can find from 3.07 or 3.08 updates.
I'm working on the new docs right now. They will be available in the upcoming weeks.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Tue May 22, 2018 8:51 pm
by BorisGoreta
If Disable Compositing is checked and IPR is working whenever I change focus to some other app and get back to Layout, IPR reloads the enitre scene. No changes to images were made.

EDIT: not sure what causes this but if I disable IPR reload on image change then it doesn't reload, maybe some image is opened somewhere else and LW then thinks it is changing all the time

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Thu May 24, 2018 9:31 am
by 3dworks
is it just me or does aborting an F10/F9 render take much longer again with complex scenes than with the previous version 3.8.0.10? i had to switch back to that version because of some installation issues and noticed this behaviour with the same scene, but it might be related to my setup. on macs here,

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Thu May 24, 2018 9:15 pm
by juanjgon
3dworks wrote:is it just me or does aborting an F10/F9 render take much longer again with complex scenes than with the previous version 3.8.0.10? i had to switch back to that version because of some installation issues and noticed this behaviour with the same scene, but it might be related to my setup. on macs here,
This is really a weird issue. There are no changes at all in all the code related to the rendering functions, including the abort code. Perhaps it is a core OSX issue ... I'll try to reproduce this problem here.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Posted: Fri May 25, 2018 9:59 pm
by 3dworks
juanjgon wrote:
3dworks wrote:is it just me or does aborting an F10/F9 render take much longer again with complex scenes than with the previous version 3.8.0.10? i had to switch back to that version because of some installation issues and noticed this behaviour with the same scene, but it might be related to my setup. on macs here,
This is really a weird issue. There are no changes at all in all the code related to the rendering functions, including the abort code. Perhaps it is a core OSX issue ... I'll try to reproduce this problem here.

Thanks,
-Juanjo
i rechecked this and cannot confirm my first post, sorry for maybe making a noise. i was fooled by two similar complex scenes used with the two versions at different times. for an unkown reason one of the scenes aborts much (about 10 times) faster. when checking the same scene with both plugins, the times are about the same!