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how apply random textures to uv mapped polygons?
Posted: Tue May 08, 2018 7:30 pm
by 3dworks
is there a way - maybe via OSL - to random texture map a group of polygons which share the same surface and UV map? ideally i would like to use this for curtain planes behind windows, but i can imagine other useful ways as well. i wish to use a set of defined textures which can be integrated into the node network or be loaded at runtime from a folder.
cheers
markus
Re: how apply random textures to uv mapped polygons?
Posted: Tue May 08, 2018 9:48 pm
by juanjgon
Hi,
If they share the same material and UV map and they are not instances I'm not sure if it is going to be possible using the current Octane shader nodes, but probably yes, as you say, an OSL shader could help perhaps building some kind of random UV mapping coordinates.
Thanks,
-Juanjo
Re: how apply random textures to uv mapped polygons?
Posted: Wed May 09, 2018 3:03 am
by 3dreamstudios
I think what your asking for is a feature/tool in LWCAD. FYI. I know it's not Octane related, and as you say maybe OSL could help...but I use the feature in LWCAD all the time to help randomize polys on the UV layout grid.
Re: how apply random textures to uv mapped polygons?
Posted: Wed May 09, 2018 10:57 am
by 3dworks
3dreamstudios wrote:I think what your asking for is a feature/tool in LWCAD. FYI. I know it's not Octane related, and as you say maybe OSL could help...but I use the feature in LWCAD all the time to help randomize polys on the UV layout grid.
interesting, which feature specifically are you refering to? i have LWCAD, but not sure if i understand what workflow could be used? cheers markus
Re: how apply random textures to uv mapped polygons?
Posted: Thu May 10, 2018 7:53 pm
by 3dreamstudios
3dworks wrote:3dreamstudios wrote:I think what your asking for is a feature/tool in LWCAD. FYI. I know it's not Octane related, and as you say maybe OSL could help...but I use the feature in LWCAD all the time to help randomize polys on the UV layout grid.
interesting, which feature specifically are you refering to? i have LWCAD, but not sure if i understand what workflow could be used? cheers markus
I may not understand your request, sorry if this doesn't help. But under LWCAD Cad Modify, there is a Random section...then a UV Random. This will allow you to randomize the placement of the UV's on polys...so you don't get a repeating pattern typically, but could be used for other techniques too I guess.
Re: how apply random textures to uv mapped polygons?
Posted: Thu May 10, 2018 10:39 pm
by 3dworks
3dreamstudios wrote:3dworks wrote:3dreamstudios wrote:I think what your asking for is a feature/tool in LWCAD. FYI. I know it's not Octane related, and as you say maybe OSL could help...but I use the feature in LWCAD all the time to help randomize polys on the UV layout grid.
interesting, which feature specifically are you refering to? i have LWCAD, but not sure if i understand what workflow could be used? cheers markus
I may not understand your request, sorry if this doesn't help. But under LWCAD Cad Modify, there is a Random section...then a UV Random. This will allow you to randomize the placement of the UV's on polys...so you don't get a repeating pattern typically, but could be used for other techniques too I guess.
thanks, will have a look into that!

Re: how apply random textures to uv mapped polygons?
Posted: Sat May 12, 2018 12:38 am
by adkkda
Re: how apply random textures to uv mapped polygons?
Posted: Sat May 12, 2018 8:33 am
by 3dworks