Alpha "density" / Particles and TFD
Posted: Sun May 06, 2018 5:26 pm
Hi there!
Is there any trick to adjust the density of rendered Alpha channels in Octane?
In my situation I have particles (rendered via Octane Object Tag) and a TurbulenceFD Simulation (also rendered via Octane Object Tag), both very visible in front of black, but definitely out of focus.
Very visible (bokeh-like) element but the alpha channel in those areas is very very faint, almost not detectable.
I would expect the alpha to be at least as bright as the luminance of those elements but it´s not.
Cranking up the Alpha with curves wouldn´t help as is destroys other alpha areas,
Any idea on how to fix that?
Thanks in advance!
Is there any trick to adjust the density of rendered Alpha channels in Octane?
In my situation I have particles (rendered via Octane Object Tag) and a TurbulenceFD Simulation (also rendered via Octane Object Tag), both very visible in front of black, but definitely out of focus.
Very visible (bokeh-like) element but the alpha channel in those areas is very very faint, almost not detectable.
I would expect the alpha to be at least as bright as the luminance of those elements but it´s not.
Cranking up the Alpha with curves wouldn´t help as is destroys other alpha areas,
Any idea on how to fix that?
Thanks in advance!