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Features poll
Posted: Sun Mar 07, 2010 5:53 pm
by nuverian
I just wanted to nail down what most people want more.. That's all.
I hope I havent forgot any major feature
Re: Features poll
Posted: Sun Mar 07, 2010 5:55 pm
by radiance
Hi,
Even though it's a great idea, our polls are currently broken.
I'm interested to hear what people want though, maybe they can post they're views.
Radiance
Re: Features poll
Posted: Sun Mar 07, 2010 6:05 pm
by n1k
Well:),
I'm looking forward to Metropolis Light Transport, glossy material with transmission chanel, transparency and bump maps:).
Cheers,
n1k
Re: Features poll
Posted: Sun Mar 07, 2010 6:06 pm
by gzavye
poll is broken but post reply is working
1. bump
2. material emissive
after that, as you wish

Re: Features poll
Posted: Sun Mar 07, 2010 6:17 pm
by InfoCentral
1) Animation
2)Normal/BUMP maps
Re: Features poll
Posted: Sun Mar 07, 2010 6:31 pm
by MadMinstrel
Let there be lights.
Edit: (Let there be material blending after that.

)
Edit2: Actually, I think I'll just post my entire wishlist, in order of desirability:
Lights
Material blending
Multiple GPUs
FBX/Collada (I don't care which)
UV Channels
Displacement
More procedural textures besides turbulence (gradients, noise, fractal noise, voronoi, musgrave)
OpenEXR as output format
Animation(just something to make a simple flyaround)/Texture baking*
Strip rendering**
Animation (full)
*I know texture baking isn't planned. It's just what would be useful to me. I could then animate my stuff with static lighting elsewhere, like Blender Internal.
**So that I can produce an image at A3@1200dpi =~ 14000x19800 =~ 280Mpx, which is what some of my less technically inclined clients wanted me to do before I had to explain to them why I can't. Not with octane of course, but you get the idea. Octane, thanks to its incredible speed, is the first renderer to put that in the realm of possibility without a really expensive render farm. I realize this isn't planned, but one can dream, right?
Re: Features poll
Posted: Sun Mar 07, 2010 7:13 pm
by gristle
Lights, then Alpha (both for materials and objects/masks) then offline hires rendering. Then in any order the rest.
No alpha, no commercial use for me.
Cheers
Re: Features poll
Posted: Sun Mar 07, 2010 7:48 pm
by Son Kim
Select only 1? Hard to do, but here is my list with order of importance from top(most important)
1. tangent space normal map / alpha transparency
2. anisotropic shader(for brush metal)
3. use a mesh as light source
4. baking HDRI onto the model
5. catmull-clark subdivision surface(that's unlike to be implemented lol), displacement mapping
6. SSS
oh, more procedural 3D textures won't hurt either

Re: Features poll
Posted: Sun Mar 07, 2010 9:05 pm
by havensole
My vote is for:
Animation
Bump
Lights
Re: Features poll
Posted: Sun Mar 07, 2010 10:26 pm
by Daniel79
All options thank's