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Material map node implemented in C4D

Posted: Sat Apr 14, 2018 4:26 pm
by zlskpotti
TIM截图20180415002654.png
Can someone help me with this?
This is the node in the standalone version
I want to implement it in C4D
What should I do in the material node?

It looks like it combines two displacement maps

Re: Material map node implemented in C4D

Posted: Mon Apr 16, 2018 8:57 am
by bepeg4d
Hi,
the Material Map node in Standalone is designed to assign different materials to different copies of the same mesh node.
You don’t need such feature in c4doctane, since the geometry is handled directly inside c4d. Standalone is limited, and needs this particular node, and has any specific option for displacement. If you don’t use a placement node, you are having the same mesh twice in the same place, with two different materials.
ciao Beppe