Multiple UV channels?
Posted: Sun Mar 07, 2010 3:50 pm
After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.
yeah, once we fully support a format that can carry them (like collada or fbx or rib)MadMinstrel wrote:After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.