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Multiple UV channels?

Posted: Sun Mar 07, 2010 3:50 pm
by MadMinstrel
After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.

Re: Multiple UV channels?

Posted: Sun Mar 07, 2010 4:03 pm
by radiance
MadMinstrel wrote:After material layers are done, is there going to be support for multiple UV channels? With limited GPU memory, this would be immensely useful.
yeah, once we fully support a format that can carry them (like collada or fbx or rib)

Radiance

Re: Multiple UV channels?

Posted: Sun Mar 07, 2010 4:12 pm
by MadMinstrel
Great, thanks :)