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Material converter not working

Posted: Thu Apr 05, 2018 9:08 am
by Rik
Have just purchased a bunch of Xfrog plants but struggling to use them as the Octane material converter doesn't do anything.

The material is typically just a multi/sub-object material with standard materials with bitmaps plugged into the diffuse and bump slots.

Should Octane be able to convert these?
Tried convert all, convert slot materials and convert scene materials. Get nothing.

Using 3.08 5.03
Win 10
Max 14

Edit
Think part of the problem may be that the Xfrog plants have an RGB tint map.
However, if I bypass this so it's not part of the material the results are not great.
It now uses the RGB map for diffuse and also opacity. Should Octane use the alpha channel from the tif? It appears to be using the colour.

Re: Material converter not working

Posted: Thu Apr 05, 2018 9:49 am
by paride4331
Hi Rik,
Octane woulds convert standard materials, did you set baking texture oprions?
viewtopic.php?f=81&t=66082#p333997
alpha channel texture:
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... aImage.htm
Regards
Paride

Re: Material converter not working

Posted: Thu Apr 05, 2018 10:57 am
by Rik
Baked texture folder was fine so don't think that was stopping it.

Get the feeling it was because Octane can't convert multi/sub object materials or RGB Tint maps.

Regarding the alpha, couldn't use the tif (though it did have alpha) so ended up having to use a black and white image in the power slot.

Had to do it all manually in the end.