Blender 15.1
Posted: Tue Apr 03, 2018 1:49 pm
Hi,
thanks for the update.
I really appreciate that object / shader visibility status is now taken into account before compiling.
It works great when the objects are hidden in outliner.
When the objects are hidden via the blender layer system the speed improvement is much less. Could this be improved?
Because hiding objects on layers is faster and more versatile.
With linked objects from other blend files it doesn't work.
Probably renaming of the transmission Pin breaks compatability with older blendfiles (nodes are detached).
Images look different compared to Version 14 (I've tried various settings without success)
Blender Version 14 Blender Version 15.1 I don't like the new system without a dedicated preview imager node, because when you're not rendering through
a camera, you have to select the active camera to be able to make any changes to the imager node.
thanks for the update.
I really appreciate that object / shader visibility status is now taken into account before compiling.
It works great when the objects are hidden in outliner.
When the objects are hidden via the blender layer system the speed improvement is much less. Could this be improved?
Because hiding objects on layers is faster and more versatile.
With linked objects from other blend files it doesn't work.
Probably renaming of the transmission Pin breaks compatability with older blendfiles (nodes are detached).
Images look different compared to Version 14 (I've tried various settings without success)
Blender Version 14 Blender Version 15.1 I don't like the new system without a dedicated preview imager node, because when you're not rendering through
a camera, you have to select the active camera to be able to make any changes to the imager node.