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Switch the Transform and the Projection Node Placement
Posted: Mon Apr 02, 2018 5:32 pm
by tobydalsgaard
This is super simple one and more of just a nuisance. Just flip the order of the Transform and the Projection node as is shows up in the side bar of the node editor. If you access it through a right click it is in the right order. Just doesn't make any sense at all in the current layout since the transform input is always above the projection input.
Re: Switch the Transform and the Projection Node Placement
Posted: Tue Apr 03, 2018 1:15 pm
by bepeg4d
Hi tobydalsgaard,
it is the same also in Standalone:
The reason is that, by default, Octane uses the projection assigned in the attributes of the c4d Material tag, or Mesh UV in Standalone, and you can add an UV Transformation node to apply a transformation based on the projection assigned in c4d.
The Projection node is used to completely change the projection assigned in c4d, and has its own transformation parameters.
ciao Beppe
Re: Switch the Transform and the Projection Node Placement
Posted: Tue Apr 03, 2018 1:41 pm
by tobydalsgaard
Beppe,
This is all that I am talking about. Simply just swapping places
Re: Switch the Transform and the Projection Node Placement
Posted: Tue Apr 03, 2018 2:13 pm
by bepeg4d
Oops, sorry, now is more clear

ciao Beppe
Re: Switch the Transform and the Projection Node Placement
Posted: Tue Apr 03, 2018 3:28 pm
by aoktar
It's a meaningful request. I'll change it.