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Octane Lghtwave 3.08.0.8 image texture not working

Posted: Mon Apr 02, 2018 11:15 am
by Jojodyne
Hi,

Running Win10 pro x64, LW 2018.0.1 Octane Standalone 3.08 RC2 and LW plugin 3.08.0.8.

Having a problem trying to use Octane Texture Image in the LW node editor (both for regular surfaces as for the Render Target editor).

Double-click the node in the navigation panel, and nothing happens.

Loading a 2015 scene where the texture images were present omits them when loading in 2018.

Tried from a new scene, and same problem occurs.

I know this is a dev build, but not sure if I'm missing something?

Thanks
Johan

Re: Octane Lghtwave 3.08.0.8 image texture not working

Posted: Mon Apr 02, 2018 4:51 pm
by Jojodyne
Update:

Still using Octane Standalone 3.08 RC2, and have tried LW2015 with the 3.08.0.9 build for LW2015.

Issue does not occur with LW2015

Re: Octane Lghtwave 3.08.0.8 image texture not working

Posted: Mon Apr 02, 2018 8:59 pm
by juanjgon
Are you working with LightWave 2018.0.2 or 2018.0.3? I think that due to several changes in the LW SDK, the plugin must be used in one of these LightWave builds.

Thanks,
-Juanjo

Re: Octane Lghtwave 3.08.0.8 image texture not working

Posted: Wed Apr 04, 2018 6:08 am
by Jojodyne
Indeed. Had not yet installed the LW2018.0.3 build. Issue resolved. (he says blushingly; ALWAYS unstall the latest version before reporting issues :)).

Love the new LW integration by the way! Curious to experiment with the available BRDF models, the new render kernel(s) and also like the modeler OpenGL render. I can now see what I'm doing!

Thanks for all the hard work!
Johan