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Opacity issue with intersecting meshes
Posted: Thu Mar 29, 2018 3:34 pm
by 3Dbrat1988
I have eye textures on two planes and those planes intersect with the head mesh.
In opacity, the alpha (black) is removed, however the lines where the planes intersect with the head mesh still remain. Anyone have any idea how to resolve this?

Re: Opacity issue with intersecting meshes
Posted: Thu Mar 29, 2018 7:07 pm
by TonyBoy
I would try to mask the edges with a circular gradient.
Re: Opacity issue with intersecting meshes
Posted: Thu Mar 29, 2018 9:33 pm
by aoktar
ray_epsilon in kernels
Re: Opacity issue with intersecting meshes
Posted: Fri Mar 30, 2018 12:00 am
by 3Dbrat1988
aoktar wrote:ray_epsilon in kernels
I adjusted that parameter and it did indeed help, it now looks the same as in the physical render.

Re: Opacity issue with intersecting meshes
Posted: Sat Nov 13, 2021 8:08 pm
by BadBilly
Here 11 years later to say THANK YOU - This same issue was givng me nightmares.
Re: Opacity issue with intersecting meshes
Posted: Fri Nov 15, 2024 10:06 pm
by kwebber321
aoktar wrote:ray_epsilon in kernels
Oh my god thank you!!!!