Octane Scatter Skips
Posted: Tue Mar 27, 2018 6:09 pm
I'm trying to animate a little powder explosion using surface distribution as well as a position shader. Is there any way to correct the skipping / jumping? Thanks
vertex mode or cloner.catersf wrote:I'm trying to animate a little powder explosion using surface distribution as well as a position shader. Is there any way to correct the skipping / jumping? Thanks
It's not designed to distribute over animated surfaces. It's the answer of your question: "Is there any way to correct the skipping / jumping? "catersf wrote:Ok, but when I change it there are not enough particles. Even when i increase it to millions more. Is there a way to increase particles using the vertex distribution?