Octane4 and AI adaptive sampling
Posted: Sun Mar 25, 2018 7:26 pm
Octane4 is an amazing improvement and the roadmap looks like most of the major production issues will be adressed in a clever way.
But what About "AI adaptive sampling" to replace our clunky adaptive sampling system ?
or maybe the current system can be feed with a noise map based on the difference between the beauty and the denoise pass ?
There is a talk about that at GTC 2018 :
https://2018gputechconf.smarteventsclou ... tleSort&p=
Or is it already the same technique used in AI lights ?
But what About "AI adaptive sampling" to replace our clunky adaptive sampling system ?
or maybe the current system can be feed with a noise map based on the difference between the beauty and the denoise pass ?
There is a talk about that at GTC 2018 :
https://2018gputechconf.smarteventsclou ... tleSort&p=
S8788 - Adaptive Ray Tracing Rendering Powered by Deep Learning
Session Speakers
Andrew Tao - Distinguished Engineer, Director for Deep Learning Applied research, NVIDIA
Carsten Waechter - Ray Tracing Software Architect, NVIDIA
Session Description
This session will present a proof of concept where a deep neural network was trained with pairs of Iray ray traced images (one arbitrary ray tracing iteration number and one fully converged image) and theirs structural similarity index (SSIM). Originally thought as a method for measuring the similarity between two images, SSIM index can also be viewed as a quality measure versus a reference image or, in our case, as a ray tracing rendering progress. The DNN can now from any render iteration of arbitrary scene infer a rendering progress estimator but also provides heat map pictures of the scenes that can be used for adaptive rendering, focusing ray tracing engine power on appropriate zones.
Or is it already the same technique used in AI lights ?