TubulenceFD Issues
Posted: Sun Mar 25, 2018 5:00 pm
I finally got fire to look somewhat decent in Octane using tubulencefd. Still not satisfied because the scale of the client (Sam Adams), my love for Octane, and I know turbulence creates beautiful fire.. Recently in my final renders EVERY FEW frames the fire Emission seems to be Flashing. There's many things that cause a fire to be brighter or dimmer like volume, step length, emission power. None of which do I have animated, so there should be no reason for it to change. Has anyone had issues like this in their renders? Has anyone achieved amazing looking fire In TFD and Octane? Floats or RGB Spectrum? Secret sauce? I heard that Octane does not support the simulation Up-res in TFD. Can this also be confirmed?
As you can see in the giant photos I provided the render seems to be picking between two values every few frames. Almost like a piece of data is not making it to the renderer every few frames. But, that is way above my paygrade
As you can see in the giant photos I provided the render seems to be picking between two values every few frames. Almost like a piece of data is not making it to the renderer every few frames. But, that is way above my paygrade