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Lights Lose All Color When Alpha Channel Is Enabled

Posted: Thu Mar 22, 2018 2:17 pm
by RyanJP
Hi so I have a cloner fill with texture-emitting spheres whipping by the camera for a sort of "high speed" effect. When I render it w/ the environment on it looks great but as soon as I enable the alpha channel the lights seem to lose all color. What gives?
Shot_A.png
Shot_B_onBlack.png

Re: Lights Lose All Color When Alpha Channel Is Enabled

Posted: Wed May 16, 2018 8:09 pm
by RSgraphics
Im not a guru but i'll try...

Is their anything visible behind the cloner object? Also, I think you need to turn on the alpha settings in the octane kernel settings.

Never mind, i didn't realize this is an old post.