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Nodegraph editor - standalone vs plugin

Posted: Sat Mar 17, 2018 1:34 pm
by Jorgensen
Just to follow up an other thread

I have quite complex scene with a lot of objects - when i open the scene in the plugin version - the nodegraph layout is so complicated that i can't really use it.

I then export to obj, import this into the standalone, and things are so much more simple (to simple for some i guess?).

This post is just to pinpoint the experience I have with the plugin, and I know that CaptainCrowbar is planning to make some changes to the nodegraph editor.

Jorgensen