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active layer per render layer

Posted: Fri Mar 09, 2018 3:50 pm
by Issa
Image
Hi, last update works fine but i need different active layer per render layer please

Re: active layer per render layer

Posted: Fri Mar 09, 2018 7:11 pm
by J.C
The first list on the screenshot you've posted refers to Cycles specific workflow. It does not work with Octane. This should be removed or greyed out by developers.

Re: active layer per render layer

Posted: Mon Mar 12, 2018 9:02 am
by Issa
@J.C
I can have different active layer per render target from Stand alone version.

Re: active layer per render layer

Posted: Mon Mar 12, 2018 9:46 am
by J.C
Issa wrote:@J.C
I can have different active layer per render target from Stand alone version.
As far as I know in Blender plugin we have one Render target. If you want another target you can create a new scene with same objects.
What you've noticed would be very useful. I wish developers would add such functionality in the future.

Re: active layer per render layer

Posted: Mon Mar 12, 2018 8:55 pm
by DrawFun
Hi issa and J.C, thanks for your report and advice. The cycle render layer will be hide in 15.1.

Re: active layer per render layer

Posted: Wed Mar 28, 2018 7:49 pm
by pegot
Hi. I sometimes make extensive use of Blender's layer system rather than Octane's render passes. See attached screen shot. This would break my project if Blender layers were hidden in Octane Blender. Maybe I am not understanding and this is a separate issue your discussing? But as you can see from my screenshot Blender layers work fine in Blender Octane plugin.

Re: active layer per render layer

Posted: Wed Mar 28, 2018 9:50 pm
by DrawFun
Hi pegot,
Thanks for your report.
We will investigate further about the cycle render layer in the next release. But for the coming 15.1(already in the final stage of test-release pipeline), we will keep it as hide by default.
You can turn it on as following if you want.
1. open "properties_render_layer.py" under "[BLENDER_FOLDER]\2.79\scripts\startup\bl_ui", e.g. for me, it is "C:\Program Files\BlenderOctane15.1\2.79\scripts\startup\bl_ui";
2. remove 62-64 lines and save

Code: Select all

       
        if rd.engine == 'octane':
            layout.label("Not available in the Octane Engine")
            return				
Please backup the file before modifications. Sorry for the inconvenience.