Scattering Phase = different in PV vs LV
Posted: Mon Mar 05, 2018 12:18 pm
I have a material with a scattering medium node (scattering driven by a texture), it renders much darker in the PV compared to LV.
The material preview ball is also darker, so I assume the LV is not correct? However, its the look in the LV that I want but I can't achieve it as a final render. It seems to be something to do with Scattering Phase, as setting this to +1 makes the LV and PV look similar (though not identical). As the value approaches 0 the difference is exaggerated.
A. OSX 10.11.6
B. Titan X
C. 12 GB
D. Nvidia driver 346.03.15f12
E. OctaneRender Standalone n/a
F. OctaneRender plugin version 3.07-R2
G. Cinema 4D R19
The material preview ball is also darker, so I assume the LV is not correct? However, its the look in the LV that I want but I can't achieve it as a final render. It seems to be something to do with Scattering Phase, as setting this to +1 makes the LV and PV look similar (though not identical). As the value approaches 0 the difference is exaggerated.
A. OSX 10.11.6
B. Titan X
C. 12 GB
D. Nvidia driver 346.03.15f12
E. OctaneRender Standalone n/a
F. OctaneRender plugin version 3.07-R2
G. Cinema 4D R19