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how to make proxies

Posted: Tue Feb 20, 2018 11:09 pm
by dandoozled
I have around 500 geometrical models baked in rayfire to create a collision effect, this is a really heavy load on my system if I try rendering in octane viewport.. I know proxies really help reduce stress on the system.. How do I change the 500 animated items into proxies and still keep the animation? Or would it be better to proxy the instanced shape then re-bake the simulation. (I don't know if this would work, I don't understand how to create proxies). So my main question is, can somebody walk me through on how I could create a high poly model into proxies for octane, and if possible proxy an animated time sequence. thanks

Re: how to make proxies

Posted: Thu Feb 22, 2018 9:20 am
by ThaRaven
have you tried Rayfire Cache?

Re: how to make proxies

Posted: Thu Feb 22, 2018 10:44 am
by paride4331
dandoozled wrote:I have around 500 geometrical models baked in rayfire to create a collision effect, this is a really heavy load on my system if I try rendering in octane viewport.. I know proxies really help reduce stress on the system.. How do I change the 500 animated items into proxies and still keep the animation? Or would it be better to proxy the instanced shape then re-bake the simulation. (I don't know if this would work, I don't understand how to create proxies). So my main question is, can somebody walk me through on how I could create a high poly model into proxies for octane, and if possible proxy an animated time sequence. thanks
Hi dandoozled,
you can not use proxies with it, fragments are single and different objects.
Regards
Paride