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Why is the GPU list lost sometimes?

Posted: Sun Feb 11, 2018 7:05 am
by Synthercat
Many times my Blender-Octane looks like this
Screenshot 2018-02-11 08.18.35.png
Windows 10
This happened to all versions so it's not version specific or driver specific but it's getting on my nerves now and that's why I post about it now :roll:

I always had a 2 GPU setup, GPU #1 to the monitor and the faster GPU #2 for rendering or I would render with both.
Currently my #1 is GTX 770 and my #2 is GTX 1080Ti
16GB Ram

Re: Why is the GPU list lost sometimes?

Posted: Sun Feb 11, 2018 8:23 am
by simdal
yes, it happens often. I noticed that it happens when octane server has just been started. that is when I start blender and octane servers at the same time. it never happens to me when octane server has been active for a long time. I'm impatient for the release of the new version, it may change this detail, as well as the long-awaited automation in the node editor to have a quicker work of preparing materials.
hi, simdal

Re: Why is the GPU list lost sometimes?

Posted: Thu Feb 15, 2018 4:19 pm
by J.C
simdal wrote:... as well as the long-awaited automation in the node editor to have a quicker work of preparing materials.
What is going to be changed in the node editor?

Re: Why is the GPU list lost sometimes?

Posted: Fri Feb 16, 2018 5:58 am
by simdal
hello JC, in the past there was talk of intervening on small operations, such as drag & drop images in the node editor that now generates "Image texture" nodes and not "Octane image tex" ... Or the possibility of having a command that transforms elementary nodes of cycles materials in octane materials, at least for the basic nodes. Little changes, in short, concerning operations that we do dozens of times in every job. Increasing the speed of preparation of the model would be a great result.

Re: Why is the GPU list lost sometimes?

Posted: Fri Feb 16, 2018 10:28 pm
by J.C
That would be cool to have. I would suggest a shortcut for adding transform and projection node to the texture node like in Cycles editor.