Baking with alpha/two sets of UV
Posted: Thu Feb 08, 2018 12:00 am
I've been trying to bake some lighting into a plant object in a scene. It uses the first set of UV to layout the leaf material (with alpha) and the second set to bake lighting. But when I bake I'm getting the alpha of the material overlayed on the entire light bake layout.
I thought that the "UV set" option under the Bake camaera's "Baking" tab might be help, but it doesn't seem to impact the render at all.
Can anyone confirm if this is even do-able in Octane atm?
Thanks!
I thought that the "UV set" option under the Bake camaera's "Baking" tab might be help, but it doesn't seem to impact the render at all.
Can anyone confirm if this is even do-able in Octane atm?
Thanks!