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Uv Problem with baking reflective map in c4d

Posted: Sat Feb 03, 2018 11:11 pm
by Chechen3d
hello all im new user in octane i try the demo in c4d but im very confused after read the documentation i cant resolve my problem about baking reflectance map like a see in render view

1 view of render :https://gyazo.com/0e9082d404f61a61af4187c193219eba

2 view of texture baking ( you can see the pilar not reflect on plan on baking view ) : https://gyazo.com/ebcd9e9c6407c2a342bb6dca8169635f

Re: Uv Problem with baking reflective map in c4d

Posted: Sun Feb 04, 2018 9:52 am
by aoktar
Reflection is camera viewpoint related effect. Baking camera is oriented toward to face normal. So it's expected to don't see reflection of cylinders at baking angle. You should not expect same reflection for different camera angles. In RT engines, reflection is not be used as baked but as real-time effects.

Re: Uv Problem with baking reflective map in c4d

Posted: Sun Feb 04, 2018 5:51 pm
by Chechen3d
Thx for your response bro its sad i hope in futur you add this effect baking in this beautifull render i find some tips i can do it with native c4d render with texture tag and select reflection map