Ray Epsilon, Water, and Motion blur
Posted: Thu Jan 25, 2018 3:34 am
Couple questions:
1. I've noticed, but can't seem to find it mentioned anywhere, that ray epsilon can actually decrease render time when increased, but interestingly, when dealing with a liquid type surface with a specular material (as generated by the openvdb mesher in the new X particles, probably happens in other cases as well), lowering the rap epsilon value can increase the accuracy of the render. There seems to be a lot of detail lost when cranking this value high, but the render time goes down. Just an observation I wanted to throw out there and see if others had a similar experience.
2. I can't quite seem to be able to get the openvdb mesher water simulation to output motion blur. I've cached my scene, dropped an octane object with transform/vertex selected, camera motion blur enabled with 180 degree shutter equivalent, and nothing. Anyone scene this behavior? Know a fix?
3. Also, the mesh created in the picture viewer and the one in the live viewer are not even close to the same. The one in the live viewer is accurate, the picture viewer is like it is getting held back. I'll include a screenshot.
1. I've noticed, but can't seem to find it mentioned anywhere, that ray epsilon can actually decrease render time when increased, but interestingly, when dealing with a liquid type surface with a specular material (as generated by the openvdb mesher in the new X particles, probably happens in other cases as well), lowering the rap epsilon value can increase the accuracy of the render. There seems to be a lot of detail lost when cranking this value high, but the render time goes down. Just an observation I wanted to throw out there and see if others had a similar experience.
2. I can't quite seem to be able to get the openvdb mesher water simulation to output motion blur. I've cached my scene, dropped an octane object with transform/vertex selected, camera motion blur enabled with 180 degree shutter equivalent, and nothing. Anyone scene this behavior? Know a fix?
3. Also, the mesh created in the picture viewer and the one in the live viewer are not even close to the same. The one in the live viewer is accurate, the picture viewer is like it is getting held back. I'll include a screenshot.