Animated lights with motion blur not working correctly
Posted: Mon Jan 22, 2018 3:02 pm
We are currently creating night-time scenes with vehicles moving fast - about 100kph, and seem to have found an issue with animated octane lights and motion blur.
Basically, the lights seem to behave the opposite of everything else.
When the camera is static but the vehicle is moving, the lights don't blur,when everything else has motion blur. The faster the vehicle. the more obvious it is, to the point that the light looks like it is moving away from the vehicle.
When the camera is attached to the vehicle, the lights blur when everything else is sharp.
Emissive textures work correctly.
I've made a simple test scene to demonstrate. The light on the left is a blackbody emission. The light on the right is a standard octane light.
1st, with the camera static You can see the area light doesn't blur when the vehicle (red cube) moves.
2nd, with the camera as a child of the vehicle: Now the area light blurs when the rest is sharp.
When exported as animated orbx and rendered in standalone, the behavior is correct, so I don't think it's an Octane thing: We really need to get this fixed or figure a workaround as we are due to start work week.
Any ideas?
Demo file attached: A. Win 7
B. 980ti 6Gb/1080ti 11Gb
C. 64Gb
D. 385.28
E. 3.07
F. 3.07R2
G. C4D 18.057
Basically, the lights seem to behave the opposite of everything else.
When the camera is static but the vehicle is moving, the lights don't blur,when everything else has motion blur. The faster the vehicle. the more obvious it is, to the point that the light looks like it is moving away from the vehicle.
When the camera is attached to the vehicle, the lights blur when everything else is sharp.
Emissive textures work correctly.
I've made a simple test scene to demonstrate. The light on the left is a blackbody emission. The light on the right is a standard octane light.
1st, with the camera static You can see the area light doesn't blur when the vehicle (red cube) moves.
2nd, with the camera as a child of the vehicle: Now the area light blurs when the rest is sharp.
When exported as animated orbx and rendered in standalone, the behavior is correct, so I don't think it's an Octane thing: We really need to get this fixed or figure a workaround as we are due to start work week.
Any ideas?
Demo file attached: A. Win 7
B. 980ti 6Gb/1080ti 11Gb
C. 64Gb
D. 385.28
E. 3.07
F. 3.07R2
G. C4D 18.057