Page 1 of 1

1080ti VRAM failure

Posted: Sun Jan 21, 2018 1:23 pm
by crackfox
this has been bugging me for a while.

i have 2 1080ti cards, running on 3 monitors with 64gb ram.

although i set out of core to 32gb (gpu overhead 1gb)
i keep running out of vram memory. i have no idea what is using up 8gb of my ram (as per log).

how can i optimize my settings to use the cards most efficiently?
i tried deactivating the gpu 0, hoping it will take over the display and system duties, but still i keep getting errors on pretty simple scenes.

Re: 1080ti VRAM failure

Posted: Sun Jan 21, 2018 3:45 pm
by aoktar
Do you have another software is running paralel? Big amount of VRAM is unavailable.

Re: 1080ti VRAM failure

Posted: Sun Jan 21, 2018 4:18 pm
by crackfox
nope nothing.

i did have oculus connected but not active and google chrome.
i deactivated one gpu and now i can render the scene but only with one card i suppose.

any ideas are welcome, thanks

Re: 1080ti VRAM failure

Posted: Mon Jan 22, 2018 9:45 am
by bepeg4d
Hi crackfox,
have you disabled the SLI/MultiGPU option in the Nvidia Control panel?
ciao beppe

Re: 1080ti VRAM failure

Posted: Mon Jan 22, 2018 11:45 am
by crackfox
hi beppe,

yes, sli is deactivated in the nvidia settings.

best,

Re: 1080ti VRAM failure

Posted: Thu Jan 25, 2018 9:44 am
by ytsekalo
crackfox wrote:hi beppe,

yes, sli is deactivated in the nvidia settings.

best,
Any updates on the issue? Is it still not working?
We had the same problem with another 1080ti. We tried it on 3 different PCs and it had problems in all 3 of them (2 different X99 motherboards and a Z97). Octane detects the GPU but when you hit render we just get error 7xx. We had to return the card as we can't use it. :(
I've seen some more people are having similar problems with their 1080 TIs. Would be good to know if it's a Octane bug with the new cards or a hardware issue.

Re: 1080ti VRAM failure

Posted: Fri Feb 02, 2018 3:50 am
by TomiFoldes
I don't know if you had any progress with this, but I'm having the same problem...so it's not hardware related :/