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C4D Octane Compare Image

Posted: Thu Jan 18, 2018 1:16 pm
by nexusdesigns
Hey, when I want to compare renders in c4d octane live-viewer and have alpha channel active in the octane settings, I always get this white bg in the compare please let me know how to disable it I tried really everything hopes someone here knows how to get rid of the white bg in a compare when alpha channel is enabled in the octane settings. This is making comparing before and after really difficult.

Thanks in advance.

Re: C4D Octane Compare Image

Posted: Thu Jan 18, 2018 3:42 pm
by bepeg4d
hi nexusdesigns,
if you leave the Keep Environment option active, the HDRI image used is displayed, so in your case, you see black in one direction and white in the opposite.
ciao beppe

Re: C4D Octane Compare Image

Posted: Thu Jan 18, 2018 5:16 pm
by nexusdesigns
bepeg4d wrote:hi nexusdesigns,
if you leave the Keep Environment option active, the HDRI image used is displayed, so in your case, you see black in one direction and white in the opposite.
ciao beppe
Hi beppe,

thank you for your tip, I tested it now but I still get this white bg in the compare here is a screenshot http://prntscr.com/i29ya2 and here is a short video preview https://i.gyazo.com/3077eb0b03b7ba6d0e4 ... 13da25.mp4 I have no HDRI used in this example scene.

Re: C4D Octane Compare Image

Posted: Thu Jan 18, 2018 11:09 pm
by aoktar
Because plugin is not capable to draw alpha pixels for second buffer. I know the issue.

Re: C4D Octane Compare Image

Posted: Fri Jan 19, 2018 3:06 pm
by nexusdesigns
aoktar wrote:Because plugin is not capable to draw alpha pixels for second buffer. I know the issue.
Hey Aoktar, thank you for the info, hope this feature might be added one day to a future release :)

Re: C4D Octane Compare Image

Posted: Fri Jan 19, 2018 3:08 pm
by aoktar
nexusdesigns wrote:
aoktar wrote:Because plugin is not capable to draw alpha pixels for second buffer. I know the issue.
Hey Aoktar, thank you for the info, hope this feature might be added one day to a future release :)
Me too but it's not possible by current way and for my knowledge soon.