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Mix Mat in 3.08 test 6 broken?

Posted: Wed Jan 17, 2018 11:51 pm
by jayroth
I am setting up a skin material in Octane 3.08 test6.0 using a glossy material and a specular material. If I apply either of the materials onto the mesh, I get the expected result. However, if I apply the mix material that contains the glossy and specular materials, the shading shows a harsh line splitting the mesh in half. I am stumped. I have also tried the new Uber material, same result. Any ideas?
Material 1
Material 1
Material 2
Material 2
Material 1 + Material 2 at 0.5 mix
Material 1 + Material 2 at 0.5 mix
CINEMA 4D_2018-01-17_15-46-45.png (254.14 KiB) Viewed 863 times

Re: Mix Mat in 3.08 test 6 broken?

Posted: Wed Jan 17, 2018 11:56 pm
by jayroth
Found it. Displacement causes this. :(