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Overlay map question

Posted: Mon Jan 15, 2018 3:40 am
by franchais
Hi guys, recently downloaded some great textures from poliigon.com

Would anyone happen to know how I would use an overlay map in rhino octane?

It's mostly things like dust/smudge maps and they're black and white.

Thanks,
Kelvin

Re: Overlay map question

Posted: Mon Jan 15, 2018 11:58 am
by face_off
I think you would need to make an Octane materials where the diffuse input is a Mix node - with the Mix Amount being the dust/smudge maps (and the first texture input would be the normal texturemap, and the second would be the smudge or dust map).

Paul

Re: Overlay map question

Posted: Mon Jan 15, 2018 10:45 pm
by fabrizio_s
Hi,
take a look at those tutorials:
https://www.youtube.com/watch?v=n84QxUPeozA
(from 1:07:00)

and maybe something here:
http://arievvisuals.com/tutorials

bye

Re: Overlay map question

Posted: Tue Jan 16, 2018 12:31 am
by franchais
great thanks guys, will test it out!