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A LOT TIME WITHOUT LIGHT
Posted: Sat Jan 06, 2018 5:33 pm
by merid888
GOOD MORNING TEAM OCTANERENDER
I ADD IMAGE, THE IMAGE SALA 000 WAS MADE WITH THE OCTANERENDER 3.07 THE TIME WAS 3 MINUTES AND 45 SECONDS AND 1000 MAXSAMPLES
THE SECOND IMAGE WAS MADE WITH THE SAME PLUGIN AND DID TAKE OF 15 MINUTES, AND 10 000 MAXSAMPLES IS A LOT TIME
BOTH IMAGES WAS GENERATED WITH DIFFUSE AND DIFFERENT SIZE, THE FIRST IMAGE WAS DONE WITH SIZE 1943 X 1511 PX AND SECOND IMAGE WITH 1200 X 1000 PX
PLEASE, HELP ME TO UNDERSTAND WHY THE DIFFERENCE TO BOTH IMAGES
THANK YOU
Re: A LOT TIME WITHOUT LIGHT
Posted: Mon Jan 08, 2018 7:57 am
by HHbomb
you should give more infos about your scene setup ( a screenshot of your whole 3d model ) to show lights positions, your settings, type of lights, how you make your carpet, and so on....
Re: A LOT TIME WITHOUT LIGHT
Posted: Mon Jan 08, 2018 8:15 am
by paride4331
Hi merid888,
without knowing the scene, it is difficult to give a satisfactory response to your question. Considering you have exactly the same kernel setting between SA and 3dsMAx plugin,
then I think you're using an incorrect unit of measurement. Octane Render works in meters, then system unit scale 1 unit = 1 meters; in Unit scale display setup, enter whatever you want.
About the light sources, each light should be set to its real world wattage. This power will be multiplied by the texture input, where 1.0 means 100% of the power (so by default 0.025 means 2.5% gives 2.5W of light)
Regards
Paride
Re: A LOT TIME WITHOUT LIGHT
Posted: Wed Jan 10, 2018 2:54 pm
by merid888
ADD SCENE TO SEE THE PARAMETERS AND TEXTURES
PLEASE HELP ME, THE TWO LIGHTS IN THE WINDOWS OFF MODE IN THE RENDER
I HAVE ONE GTX 1080 Ti OC 11 GB ROG STRIX
Re: A LOT TIME WITHOUT LIGHT
Posted: Fri Jan 12, 2018 8:09 am
by senorpablo
paride4331 wrote:Hi merid888,
without knowing the scene, it is difficult to give a satisfactory response to your question. Considering you have exactly the same kernel setting between SA and 3dsMAx plugin,
then I think you're using an incorrect unit of measurement. Octane Render works in meters, then system unit scale 1 unit = 1 meters; in Unit scale display setup, enter whatever you want.
About the light sources, each light should be set to its real world wattage. This power will be multiplied by the texture input, where 1.0 means 100% of the power (so by default 0.025 means 2.5% gives 2.5W of light)
Regards
Paride
Are you saying that Octane doesn't correctly handle system units other than meters? What is your basis for this? If true, that would be a colossal oversight on Otoy's part.
Re: A LOT TIME WITHOUT LIGHT
Posted: Fri Jan 12, 2018 9:30 am
by paride4331
Re: A LOT TIME WITHOUT LIGHT
Posted: Fri Jan 12, 2018 12:47 pm
by paride4331
Hi merid888,
I used a glossy glass instead of specular, added a portal, but something does not work properly, I think it depends on curtains and sofa geometries; in fact, by removing them the render is fast and without noise. try to check geometry.
Regards
Paride
Re: A LOT TIME WITHOUT LIGHT
Posted: Fri Jan 12, 2018 9:35 pm
by merid888
GOOD AFTERNOON, I DON'T SAY NOTHING, MY UNITS ARE CORRECT IN METERS, I SAY A SIMPLE SCENE LIKE SALA 007 TOOK MORE TIME AND THE FIRST IMAGE WITH MORE THINGS TOOK LESS TIME
I DON'T WANT GENERATE A POLEMIC IN THIS SITE, JUST TRY TO UNDESTAND WHY TAKE MORE TIME AND MORE SAMPLES, IS ALL
ALWAYS I BEEN USED THAT CURTAIN, CONVERTED IN OCTANE PROXY
I FACT, ALL IS MODELING INTO 3DS MAX WITH LOW POLINGONS EXCEPT THE MOLDING
I BEEN ADDED THE FILE WITH SCENE COMPLETE BUT NOBODY SEE OR CHECK THIS ARCHIVE
THANK YOU FOR RESPONSE ME
Re: A LOT TIME WITHOUT LIGHT
Posted: Tue Jan 16, 2018 7:45 pm
by frankmci
I'm not sure what you are asking. In the second image you used 10x the max samples from the first, it is a bit smaller, and it took about 5x longer to render. That difference seems pretty reasonable to me.
Re: A LOT TIME WITHOUT LIGHT
Posted: Tue Jan 16, 2018 8:33 pm
by merid888
What I wanted to express is that the first image with more objects and a single light input that is a black body does not generate noise and the second image with the same parameters and fewer objects and everything in the same proxy, generates more noise and therefore the increase of the maxsamples