World Space Textures & Anti-aliasing
Posted: Fri Dec 29, 2017 9:27 pm
Hi. Sorry I can not provide screen shots right now but I have two questions that might be able to be answered without.
-When I map a texture onto (many) instances in Lightwave using world-space, it does not map the way you would expect. Do the coordinates mean the center of the image? Because after fine tuning it, the closest I can get does not seem to be the center or top-right of the texture.
-Secondly, I have used the mosaic filter in photoshop on hundreds of images to create a sequence, and the camera has to get so close to the texture that the mosaic blocks NEED to be clearly separate. However Octane seems to anti-alias the pixels between the actual pixels of the texture. I am wondering if I can disable this.
Thanks for anyone who can help!
-When I map a texture onto (many) instances in Lightwave using world-space, it does not map the way you would expect. Do the coordinates mean the center of the image? Because after fine tuning it, the closest I can get does not seem to be the center or top-right of the texture.
-Secondly, I have used the mosaic filter in photoshop on hundreds of images to create a sequence, and the camera has to get so close to the texture that the mosaic blocks NEED to be clearly separate. However Octane seems to anti-alias the pixels between the actual pixels of the texture. I am wondering if I can disable this.
Thanks for anyone who can help!