Wrong colour when network rendering
Posted: Fri Dec 29, 2017 12:57 pm
Before I post in the bug reports forum I have a dim recollection of it being a current issue with octane rather than the plugin but I can't find the info anywhere.
Rendering textures with network nodes produces incorrect colours, half the image is a slightly different tone or sometimes a completely different colour. Seems mostly to occur when using a texture into 2nd node such as Multiply, Colour Correct, Mix etc.
currently using R19.053, OSX 10.11.6, octane 3.08-Test6.1, the network nodes are running on Windows.
Rendering textures with network nodes produces incorrect colours, half the image is a slightly different tone or sometimes a completely different colour. Seems mostly to occur when using a texture into 2nd node such as Multiply, Colour Correct, Mix etc.
currently using R19.053, OSX 10.11.6, octane 3.08-Test6.1, the network nodes are running on Windows.