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export /import workflow in Max and standalone

Posted: Wed Dec 27, 2017 4:06 pm
by emihich
Greetings !
I have only recently , upgraded to octane 3.x !
Have an ORBX which has the right materials and lighting for me
,but I don't have the original Max file anymore
I wanna export this ORBX , from standalone 3.7 and import back into Max
in order to better matchmove the camera
Is it possible ? and please , How do I do that ?
sorry if it is an obvious question

Re: export /import workflow in Max and standalone

Posted: Thu Dec 28, 2017 8:23 am
by paride4331
Hi emihich,
opening your scene in SA, you should save the shaders in your LocalDB and unpack your .orbx: File > Unpack Package.
then in 3dsMax, import geometry you unpacked and assign shaders (take them from 3dsMax LocalDB).
Regards
Paride

Re: export /import workflow in Max and standalone

Posted: Sat Dec 30, 2017 9:11 pm
by emihich
Thank you
Sorry for the delay , trying to put it in practice but
Can you please refer a tutorial on how to do this shader import to the local DB i ? the impot of the gometry part
to 3ds max was understood, but strugling with shaders import ! would you mind to step by step it ?

Re: export /import workflow in Max and standalone

Posted: Tue Jan 02, 2018 8:07 am
by paride4331
Hi emihic,
I hope this will help you.
Regards
Paride

Re: export /import workflow in Max and standalone

Posted: Tue Jan 02, 2018 6:43 pm
by emihich
Thank you so much !
it surely did help !!