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Render times with xpCache rise every frame

Posted: Wed Dec 20, 2017 11:45 am
by orb101
Pic attached, I'm rendering xparticles from a cache. The time per frame creeps up, with octane spending longer and longer setting up for each frame, but about the same time actually rendering the frame.

if I restart the render, the time per frame drops back by about 50%, octane now spending much less time preparing to render. Then gradually time creeps up again.

Wonder what's happening here.

No difference if I cache to a file, or cache internally, cache locally or over a network.

Re: Render times with xpCache rise every frame

Posted: Wed Dec 20, 2017 2:16 pm
by aoktar
Do you have motionblur?

Re: Render times with xpCache rise every frame

Posted: Wed Dec 20, 2017 2:51 pm
by orb101
yes

Re: Render times with xpCache rise every frame

Posted: Wed Dec 20, 2017 2:57 pm
by aoktar
orb101 wrote:yes
So it's about lookup function from cached motion data. It goes longer when cached data becomes bigger. Send a sample scene if you could do, i'll test it.

Re: Render times with xpCache rise every frame

Posted: Wed Dec 20, 2017 3:06 pm
by orb101
Thanks Aoktar.

I can't send the scene, but if I get chance I'll replicate the same thing in a clean scene and send that.