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Game Character Render Test

Posted: Thu Apr 28, 2011 7:27 pm
by dannrees
Here's a vehicle and character from a game I'm making for my Uni project. It's not really intended for this purpose but I think it came out pretty well. Good old Octane!

http://acidtsunami.deviantart.com/#/d3f2z0b

Re: Game Character Render Test

Posted: Thu Apr 28, 2011 9:54 pm
by steveps3
You have some really good textures on there. Looks fab

Re: Game Character Render Test

Posted: Fri Apr 29, 2011 5:52 am
by oscarmel
excelent the motocycle its really nice!!

Re: Game Character Render Test

Posted: Fri Apr 29, 2011 6:54 am
by teecee2107
The 'Quad' vehicle is really nice !!! It looks aggressive and 'grungy'.

Re: Game Character Render Test

Posted: Fri Apr 29, 2011 8:30 pm
by zenonn
Textures look great!

Re: Game Character Render Test

Posted: Wed May 04, 2011 4:14 pm
by tehfailsafe
How many poly?

Re: Game Character Render Test

Posted: Thu May 05, 2011 7:35 am
by dannrees
Thanks for the feedback everyone. I rendered an alternative, more dynamic composition

http://acidtsunami.deviantart.com/art/T ... -207630918
tehfailsafe wrote:How many poly?
The character is 6288 Polys
The bike is 17165 Polys (It's a racing game so their the focal point)

I subdivided them for this render though to get smoother edges.

Re: Game Character Render Test

Posted: Fri May 06, 2011 6:02 pm
by dannrees
And another

http://acidtsunami.deviantart.com/art/T ... -207792138

We hope to get carboard cutouts of our characters for "The Glammies" this year. There's limitations as to what we can do due to size restrictions.

I put this together quickly to get an idea. The final pose, whatever it may be, needs to be similair to this one for the proportions of the cutout.

I'm fairly happy with it but it doesn't feel quite right yet. I don't really feel the weight of her stance...any models out there?