Baking question.
Posted: Sat Dec 16, 2017 4:07 pm
Hi all,
I'm extremely curious about something regarding Octane in Unity.
I use Octane with Lightwave currently (in production) and also play around in Unity quite a bit.
My question is.......is it currently possible to, for example, create a scene in an external program (ie, lightwave) with Octane materials, and once it's inside of Unity (using the orbx import), bake all of the materials.
My thinking is that I could build a whole environment, set up all the lighting/surfaces etc. throw it over to Unity bake everything (kinda like lightmapping I guess) and then be able to use that scene to animate the camera and render out pretty much in realtime, cutting down production render times significantly.
Thanks
TheMightySpud
I'm extremely curious about something regarding Octane in Unity.
I use Octane with Lightwave currently (in production) and also play around in Unity quite a bit.
My question is.......is it currently possible to, for example, create a scene in an external program (ie, lightwave) with Octane materials, and once it's inside of Unity (using the orbx import), bake all of the materials.
My thinking is that I could build a whole environment, set up all the lighting/surfaces etc. throw it over to Unity bake everything (kinda like lightmapping I guess) and then be able to use that scene to animate the camera and render out pretty much in realtime, cutting down production render times significantly.
Thanks
TheMightySpud