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sorry, i'ts a mistake, not the good forum...

Posted: Thu Apr 28, 2011 6:04 am
by vipvip
thank you, that's what i gathered.
I've to try instancing particles with polygons in Maya, it should work...

Re: thank you, thats...

Posted: Thu Apr 28, 2011 7:55 am
by steveps3
Are you sure you wanted to start a new thread with this?

Re: thank you, thats...

Posted: Thu Apr 28, 2011 8:05 am
by steveps3
Maybe you were replying to this thread?
http://www.refractivesoftware.com/forum ... f=5&t=6451

Re: thank you, thats...

Posted: Thu Apr 28, 2011 8:21 pm
by Cronicash
Can use realflow (smoke/gas settings obviously) and an alpha map over that again if your looking to render a more real volumetric in octane. Need quite allot of cpu power and patients if your looking to do animated simulations. after 500,000+ particles the geometry eats up vram quite fast. Other wise looks quite effective with the right alpha mapping. will give it a go... Much slower than fume effects, krakatoa and thinking particles...
Another trick is to use rayfire to break up geometry using alpha ontop of that. Really fast for dust effects using physx but will not move in the desired manner to simulate smoke...

Re: thank you, thats...

Posted: Fri Apr 29, 2011 4:26 am
by Cronicash
Didnt do anything right in this. Not even close to LN2 fog...

But you kinda get what im on about...
400 frames, every bit physically rendered in octane


Re: thank you, thats...

Posted: Fri Apr 29, 2011 11:08 am
by Cronicash
Shouldn't have used cloth for flame....
Camera does a full 180 around to prove its volumetric.
100% octane

Re: thank you, thats...

Posted: Mon May 02, 2011 11:33 am
by vipvip
Sorry, it was a mistake...
not the good forum... :?