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Exclude objects from reflection and refraction in Octane

Posted: Tue Dec 12, 2017 7:21 pm
by VladimirKarsakov
Hi,
Is it possible in Octane exclude objects from reflection and refraction?
As in Vray?

Re: Exclude objects from reflection and refraction in Octane

Posted: Wed Dec 13, 2017 10:54 am
by paride4331
Hi VladimirKarsakov,
it is not possible to have what you asked for; you can have these options with emitter: Visible on Diffuse, Visible on Specular, Cast Shadows option.
https://docs.otoy.com/StandaloneH_STA/S ... ckbody.htm
Regards
Paride

Re: Exclude objects from reflection and refraction in Octane

Posted: Wed Dec 13, 2017 4:41 pm
by VladimirKarsakov
Thanks for your reply. Is this planned in new versions?

Re: Exclude objects from reflection and refraction in Octane

Posted: Wed Dec 13, 2017 9:34 pm
by Goldorak
VladimirKarsakov wrote:Thanks for your reply. Is this planned in new versions?
It's high enough on the feature request form to be set as a top issue for the future roadmap. This requires some deep changes in the engine to support inside of Octane's unbiased GPU rendering system.