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2 Titan X's having trouble rendering 2 million polygon scene
Posted: Fri Dec 08, 2017 12:03 am
by alecmaassen
Hi,
So I have a scene that has 2 million polygons in it and I have two Titan X 12GB VRAM cards in my machine. I'm having trouble sending my scene to the picture viewer with only 2 million polygons! I'm using R18.057 with Octane 3.06. Anyone have this issue?
Re: 2 Titan X's having trouble rendering 2 million polygon scene
Posted: Fri Dec 08, 2017 12:04 am
by aoktar
It's not much. Are you sure it's about polygon counts and what kind of trouble you mention?
Re: 2 Titan X's having trouble rendering 2 million polygon scene
Posted: Fri Dec 08, 2017 12:14 am
by alecmaassen
So I increased my RAM usage Limit to 12GB? I believe it was at 1GB by default...does that sound right?
I also increased my GPU head room to 1024MB? Not sure what this does? I'll check manual.
Restarted and now it works.
Did the RAM usage Limit do it? Is that my computers ram or the VRAM?
Re: 2 Titan X's having trouble rendering 2 million polygon scene
Posted: Fri Dec 08, 2017 12:22 am
by aoktar
Ram is important for export process and textures. Not for holding geometry data in renderer. And i don't still have any idea what kind of trouble you have.
Re: 2 Titan X's having trouble rendering 2 million polygon scene
Posted: Fri Dec 08, 2017 12:27 am
by alecmaassen
Basically when I hit send scene, my live viewer would just get held up on saying "updating..." in yellow. It hung there for about 25 minutes.
Re: 2 Titan X's having trouble rendering 2 million polygon scene
Posted: Fri Dec 08, 2017 12:31 am
by aoktar
alecmaassen wrote:Basically when I hit send scene, my live viewer would just get held up on saying "updating..." in yellow. It hung there for about 25 minutes.
check octane log window for any errors. There's not any scene would took 25minutes to wait.