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OctaneRender® for Maya® 3.07 - 11.11 [ OBSOLETE ]

Posted: Wed Dec 06, 2017 5:52 am
by BK
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016, 2016.5, 2017 and 2018 64-bit on MS Windows operating systems, 2016, 2016.5, 2017 and 2018 64-bit on Linux operating systems, and 2016, 2016.5, 2017 and 2018 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octane Render™ Standalone on your machine.

For network slave and daemon please download the Standalone installer here:
viewtopic.php?f=24&t=63695


CHANGES SINCE THE PREVIOUS VERSION
  • Octane Standalone 3.07SDK support

Please note that the motion blur improvement would be embedded on the refactored version to be released in the near future



Windows
DOWNLOADOctaneRender for Maya 11.11
Download DemoOctaneRender for Maya 11.11 Demo

Mac OSx
DOWNLOADOctaneRender for Maya 11.11

Linux
DOWNLOADOctaneRender for Maya 11.11

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Wed Dec 06, 2017 9:12 am
by renmaxhb
great,

cheers

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Mon Dec 11, 2017 2:42 pm
by itsallgoode9
has anybody been using this yet--how's the stability looking so far on this test release?

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Tue Dec 12, 2017 12:13 pm
by Jolbertoquini
itsallgoode9 wrote:has anybody been using this yet--how's the stability looking so far on this test release?
We tested, quite a lot for me all good so far of course still old bugs, but this should be fixed on the refractory version.

Cheers,
JO

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Tue Dec 12, 2017 3:56 pm
by itsallgoode9
Jolbertoquini wrote:
itsallgoode9 wrote:has anybody been using this yet--how's the stability looking so far on this test release?
We tested, quite a lot for me all good so far of course still old bugs, but this should be fixed on the refractory version.

Cheers,
JO

Thanks! i'll give it a go.

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Tue Jan 02, 2018 1:49 am
by renmaxhb
Hi,BK,
Waiting for the cartoon shader :D

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Tue Jan 02, 2018 9:03 pm
by BK
renmaxhb wrote:Hi,BK,
Waiting for the cartoon shader :D

Hi, Renma,

Sure, Toon Shader will come with our refactored branch.. :D

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Tue Jan 02, 2018 11:13 pm
by blackshore
Any ETA for 3.08?
I have a project that I would like to test the anisotropic shader\texture ;)
ScreenShot048.png

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Tue Jan 02, 2018 11:52 pm
by renmaxhb
BK wrote:
renmaxhb wrote:Hi,BK,
Waiting for the cartoon shader :D

Hi, Renma,

Sure, Toon Shader will come with our refactored branch.. :D

I only change difuse rendering base octan to cartoon in AE :cry: ,SO what is the time :D

Re: OctaneRender® for Maya® 3.07 - 11.11 [ TEST ]

Posted: Wed Jan 03, 2018 2:19 am
by BK
blackshore wrote:Any ETA for 3.08?
I have a project that I would like to test the anisotropic shader\texture ;)
ScreenShot048.png
Hey, Blackshore,
Unfortunately, no ETA yet for 3.08 implementation.
It would probably after we have a 3.07 stable version of the refactored Octane for Maya.

Btw, nice car model ;)