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OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 9:39 pm
by juanjgon
Hi!

This is a test build of OctaneRender™ 3.0 for Houdini™ using the Octane 3.08 core. This release is available for the Houdini 15.0/15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.

Notes:
- The 16.0.705 plugin build is also compatible with the latest 16.0.736 Houdini production build and above H16.0 builds.
- This build includes the first plugin version for Houdini 16.5
- This build supports near all the new Octane 3.08 TEST 4 features, but be aware that the OSL feature is not ready yet. The OSL VOP nodes are there and work loading any osl file, but the GUI parameters and input pins for the osl shader are not available in the VOP nodes yet. This feature will be ready for the next plugin build.


Release 3.08.0.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t4_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


New features
New Octane 3.08 features: viewtopic.php?f=33&t=63219
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm


=============================================
RELEASE 3.08.0.0
=============================================

* NEW PLUGIN FEATURES:

- Added support for Houdini 16.5
- Toon material VOP node. New Toon SHOP HDA including diffuse and specular ramps.
- Toon Ramp VOP node.
- Octane_toonLight OBJ node. New Octane toon light shelf icon.
- Metal material VOP node. New Metal SHOP HDA.
- New specular modes in glossy and specular materials. SHOP HDAs updated.
- New anisotropic feature in glossy and specular materials. SHOP HDAs updated.
- OSL texture, projection and camera VOP nodes (basic functionality, without osl parameters GUI or pin inputs)


Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 10:39 pm
by gui2one
Thanks a lot for the hard work :P

Any boilerplate for the osl shop nodes ?
I am trying to play with the osl texture node, but can't get any result ( or any error btw ... which is even weirder ... )

gui2one

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 10:56 pm
by juanjgon
Hi,

Well, the OSL nodes should work, as you can see in the attached image. The problem is that without GUI in the VOP nodes for the OSL texture parameters, the feature is more experimental than useful in production. I hope to fix this limitation ASAP.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 11:04 pm
by gui2one
I meant a boilerplate for the osl code.
Could you perhaps post the os file you are using in the example you posted, to give a starting point.

Thanks

gui2one

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 11:05 pm
by padmarama
Thank you for the build!

And what about normal seamless attribute support? Is there any chance to get it through OSL or something? We've been waiting for ages for this feature...

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 11:25 pm
by juanjgon
gui2one wrote:I meant a boilerplate for the osl code.
Could you perhaps post the os file you are using in the example you posted, to give a starting point.
This is a very basic osl texture that should work without problems.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 11:27 pm
by juanjgon
padmarama wrote:And what about normal seamless attribute support? Is there any chance to get it through OSL or something? We've been waiting for ages for this feature...
This feature is not available yet, sorry. It is true that the OSL textures are an important milestone to support arbitrary attributes, but now the Octane API must be updated to support the attributes extraction.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 11:32 pm
by gui2one
juanjgon wrote:
gui2one wrote:I meant a boilerplate for the osl code.
Could you perhaps post the os file you are using in the example you posted, to give a starting point.
This is a very basic osl texture that should work without problems.

Thanks,
-Juanjo
Thanks, at first I thought it didn't work, but I had to destroy and recreate a node and then loaded the osl texture.
Any other way to reload ?

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Mon Nov 27, 2017 11:48 pm
by juanjgon
The final version of the OSL VOP nodes are going to reload the osl texture automatically when you set a new file, at the same time that the plugin builds the parameters GUI and add the input pins in the VOP node. The current OSL VOPs are only an experimental feature and, as you can see, too limited.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Posted: Tue Nov 28, 2017 10:04 am
by vipvip
thanks a lot.
Just a question : do you plan to prepare an automatic material conversion for FBX import ?...
No, bad joke ! :D