Gradient lag and wrong reflections issue
Posted: Fri Nov 24, 2017 4:45 pm
Hi all !
I've installed the version OctaneforC4d 3.07 R2 and the Gradient Node became really painful to use because when i make just a little move in the gradient settings i need to wait 20/30sec that 'Octane generate material' finish his job,
it's very frustrated 'cause i always use it like a 'level' with mix or image texture... So i need to stop the live viewer, do my stuff, and then relaunch the live viewer to get my result, it's not live anymore to me.
So i went back on OctaneforC4d 3.07 R1 and the same gradient work properly again without any lag... so i'm just a little bit worry because for me the newer version it just worst than the 3.07 R1. I hope it will be fix in the next version or something...
My second issue is about reflections and depth of field :
As you can see there are buildings and glossy material on windows, but the reflection seem to be wrong here because it doesn't care about depth of field...
it's not physically correct ! i've another image with bokeh generated by deph of field and well the bokeh is in the window reflection too ! but it's properly impossible ! so i don't really understand... Octane render is unbiased and physically correct in theory so i don't know why i get this result.
Thanks a lot for your support and helps.
I've installed the version OctaneforC4d 3.07 R2 and the Gradient Node became really painful to use because when i make just a little move in the gradient settings i need to wait 20/30sec that 'Octane generate material' finish his job,
it's very frustrated 'cause i always use it like a 'level' with mix or image texture... So i need to stop the live viewer, do my stuff, and then relaunch the live viewer to get my result, it's not live anymore to me.
So i went back on OctaneforC4d 3.07 R1 and the same gradient work properly again without any lag... so i'm just a little bit worry because for me the newer version it just worst than the 3.07 R1. I hope it will be fix in the next version or something...
My second issue is about reflections and depth of field :
As you can see there are buildings and glossy material on windows, but the reflection seem to be wrong here because it doesn't care about depth of field...
it's not physically correct ! i've another image with bokeh generated by deph of field and well the bokeh is in the window reflection too ! but it's properly impossible ! so i don't really understand... Octane render is unbiased and physically correct in theory so i don't know why i get this result.
Thanks a lot for your support and helps.