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Baking height map from texture?
Posted: Sun Nov 19, 2017 1:25 pm
by Pownie
Ok, so I'm probably too dumb to understand the manual, but can someone please share with me how exactly to bake a height map from a plane with a material with displacement on top in Octane?
Re: Baking height map from texture?
Posted: Mon Nov 20, 2017 5:38 pm
by bepeg4d
Hi Pownie,
currently you cannot bake the displacement with Material passes, but only the Tangent Normal pass.
You need to use an orthographic camera to obtain a Z-depth pass useful for displacement.
Look at this old discussion:
viewtopic.php?f=78&t=39376&p=183626&hil ... nt#p183626
ciao beppe
Re: Baking height map from texture?
Posted: Tue Nov 21, 2017 9:47 am
by Pownie
Thanks for replying!
However, it says I'm not authorized to read the forum?

Re: Baking height map from texture?
Posted: Tue Nov 21, 2017 2:33 pm
by bepeg4d
Hi Pownie,
sorry, my fault, I have not noticed that was from one of our internal discussion.
Anyway, here is a cople of example textures obtained with the Zdepth pass and annorthographic camera, with just a little correction of levels in PS:
ciao beppe
Re: Baking height map from texture?
Posted: Wed Nov 22, 2017 12:06 pm
by Pownie
Cheers, appreciate it!