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resort
Posted: Mon Apr 25, 2011 6:49 am
by r0ug3r
a private resort i did last month for a private client.
6 hrs/pathtracing
palms are low poly with opacity maps
background clouds and some wet areas upfront are post pro.
c&c are most welcome.
chow!!
Re: resort
Posted: Mon Apr 25, 2011 12:15 pm
by ttaberna
Nice render!
The only critic would be the stone in the floor and around the pool seems off scale (too big).
I mean the dimensions of the stone itself I see them right but the bump and the joints of this seems too big.
Cheers
Re: resort
Posted: Thu Apr 28, 2011 1:28 pm
by AndreaMannori
I suggest you to rise up the direct lighting made by the sun... it looks like a cold sun

and last but not least: use a bit of luminance and transparency on vegetation leafs (I don't remember if Octane does support SSS). Cheers!
Re: resort
Posted: Sat Apr 30, 2011 8:59 pm
by JJTTBB
Nice render... But I think the water is too wavy and the scale of the waves is too small... the water should be more calm.
Re: resort
Posted: Sun May 01, 2011 4:34 am
by r0ug3r
thanks guys!! ill note this up.been bugging up with my net connections at home.cant run some stuff.
cheers!!